

Join us this Friday for your first look at TerraTech Worlds live gameplay! (Items in Bold are what was meant to go in Update 1.5.3) Rejoining the server will restore their Tech In Co-op, a players tech is unloaded from the world when they disconnect.Performance optimisation to C&S internals.Undo Send to SCU when Techs are far away.Skip Powerup & Player Indestructible options available in R&D.Removed Attach Points behind the camera.Tech will now load if there are blocks missing from the Snapshot.So just to recap, here is the list of content that is now going into Update 1.5.2 (just a bit later than we planned):

You can always revert back to the latest Stable Release, Update 1.5.1, to continue your Co-op Campaign. So if you do want to play around with the new content maybe stay away from the Co-op Campaign for now, otherwise, you may lose Blocks and/or Techs. When loading that save there will be lost Blocks and Techs. NOTE: The bug occurs if the host of a Co-op Campaign game saves and restarts a server.

Details on how you can access the TT_Unstable version can be found here: Well have more info on when the update will be released in the near future but in the meantime, if youd like to play around with the content that would have gone into this release you can have a look at the latest TT_Unstable Version. This effectively means that rather than having two awesome updates there will be one super awesome update, just a bit later than you may have been expecting. The reason is a bit long and tedious but the TL DR is that due to a major bug creeping its way into the last TT_Unstable version were going to bundle the content that was going into 1.5.2 into what would have been Update 1.5.3. Unfortunately, were going to have to delay Update 1.5.2, aka The Community Update, for TerraTech. Matt here with some not-so-good news for you Im afraid.
